
export enum UITriggerType {
    none,

    actionStart_ui,//回合开始

    beforeAttack_ui,//攻击前
    attack_ui,//攻击
    atkDamage_ui,//攻击伤害
    effectDamage_ui,//技能伤害
    hit_ui,//命中
    beHit_ui,//
    attackEnd_ui,//攻击结束
}